According to gaming legends, the name
Dungeons & Dragons was just one in a large list of possible names
considered by Gary Gygax when he was creating the game. After being asked, one
of his daughters (he had three: Heidi, Cindy, and Elise) replied, “oh daddy, I
like Dungeons & Dragons.” And thus the game was named.
This means there are two truly and
necessarily iconic parts of D&D: you have your dungeons and you have your
dragons. Both need to play a memorable role in the game. And yet they’re like
Clark Kent and Superman: you rarely see the two of them together and when you
do it’s usually forced and artificial.
By definition, dungeons are small, cramped,
and unpleasant places underground. In contrast, dragons are typically large and
prefer to fight above ground where they can make use of their wings. There are
exceptions, such as dragon’s lairs, but even then you have to justify why a
huge dragon has a lair with a labyrinth of medium-sized corridors accessible
from the ground opposed to a hidden cave in the side of a vertical cliff face.
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And check out the new home of 5 Minute Workday: 5mwd.com
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