Tuesday, December 18, 2012

Comic - 10 x 10




According to gaming legends, the name Dungeons & Dragons was just one in a large list of possible names considered by Gary Gygax when he was creating the game. After being asked, one of his daughters (he had three: Heidi, Cindy, and Elise) replied, “oh daddy, I like Dungeons & Dragons.” And thus the game was named.
This means there are two truly and necessarily iconic parts of D&D: you have your dungeons and you have your dragons. Both need to play a memorable role in the game. And yet they’re like Clark Kent and Superman: you rarely see the two of them together and when you do it’s usually forced and artificial.
By definition, dungeons are small, cramped, and unpleasant places underground. In contrast, dragons are typically large and prefer to fight above ground where they can make use of their wings. There are exceptions, such as dragon’s lairs, but even then you have to justify why a huge dragon has a lair with a labyrinth of medium-sized corridors accessible from the ground opposed to a hidden cave in the side of a vertical cliff face.


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Thursday, December 13, 2012

Comic - A step up


Yup. That's meant to be a dude riding the tarrasque.

Some versions of D&D have had a hard level cap (such as 4e) while others have unlimited advancement. While being forced to end a campaign is sad, having a natural end point is a handy narrative tool. At the same time, having an expected end makes people expect that the story will go all the way to the end cap. And not every story needs to continue. The longer you go the greater the risk of having the game devolve into silliness or absurdity. There's a very fine line between Epic and Camp. It's a little too easy for a DM to stack too much awesome onto their characters and devolve them into caricatures.


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Tuesday, December 11, 2012

Comic - The Particleboard of Meat




First off, the title of this strip was stolen from a line in an Arrogant Worms song.
Lord of the Rings gives good descriptions of elven rations with the classic lembas bread, but what are other race’s rations made of?
I always wonder about iron rations. My first experience with them was in the video game Eye of the Beholder II: The Legend of Darkmoon which had your characters grow hungry after resting and needing food. Always a nice touch in a D&D game. You’d find iron rations in various forgotten stretches of the dungeons, left alone for years. Yet the food is still edible. Makes you wonder…


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Thursday, December 6, 2012

Comic - Tripped up





One of the more controversial design decisions of 4th Edition was that a character designed around one tactic should always be able to that tactic, regardless of how much sense the tactic makes in-world. There are lengthy debates and justifications for burning red dragons, charming zombies, tricking golems, and, of course, tripping oozes. 

I’ve seen many large and heated arguments over how it should be possible to trip oozes, and how the character isn’t really tripping them but disorientating them or splattering them forcing them to reform - which always sounds narratively identical to dazing or stunning oozes.
I like certain monsters being immune to certain tactics. It hurts characters that are a one trick pony, but that’s not necessarily a bad thing. It encourages players to react differently, to move outside of their comfort zone and try other tactics. Likewise, there should always be those monsters that are vulnerable to the player’s tactics. The pyromancer might struggle in the adventure against a fire giant in its volcano lair, but they’re laughing when they fight a white dragon it an glacial cavern full sharp and perilously hung ice stalactites.

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Tuesday, December 4, 2012

Comic - Ripped




Over on the Wizards of the Coast site there is a series of articles on designing the look of monsters for 5th Edition known as Dragon’s Eye View. One of the unexpected criticisms I’ve seen regarding the art is how buff all the monsters are. All the goblinoids and the giants and even the dragons look like the After picture in a Charles Atlas advertisement. 


While life is harder in a fantasy world, and the average person might be beefier than today’s average person, they wouldn’t likely be toned with excellent muscle definition. But we’re not talking about farmers or blacksmiths, but savage humanoids that likely earn via theft and murder. And with poor nutrition, many monsters might be leaner and wiry.

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