Thursday, December 6, 2012

Comic - Tripped up





One of the more controversial design decisions of 4th Edition was that a character designed around one tactic should always be able to that tactic, regardless of how much sense the tactic makes in-world. There are lengthy debates and justifications for burning red dragons, charming zombies, tricking golems, and, of course, tripping oozes. 

I’ve seen many large and heated arguments over how it should be possible to trip oozes, and how the character isn’t really tripping them but disorientating them or splattering them forcing them to reform - which always sounds narratively identical to dazing or stunning oozes.
I like certain monsters being immune to certain tactics. It hurts characters that are a one trick pony, but that’s not necessarily a bad thing. It encourages players to react differently, to move outside of their comfort zone and try other tactics. Likewise, there should always be those monsters that are vulnerable to the player’s tactics. The pyromancer might struggle in the adventure against a fire giant in its volcano lair, but they’re laughing when they fight a white dragon it an glacial cavern full sharp and perilously hung ice stalactites.

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Tuesday, December 4, 2012

Comic - Ripped




Over on the Wizards of the Coast site there is a series of articles on designing the look of monsters for 5th Edition known as Dragon’s Eye View. One of the unexpected criticisms I’ve seen regarding the art is how buff all the monsters are. All the goblinoids and the giants and even the dragons look like the After picture in a Charles Atlas advertisement. 


While life is harder in a fantasy world, and the average person might be beefier than today’s average person, they wouldn’t likely be toned with excellent muscle definition. But we’re not talking about farmers or blacksmiths, but savage humanoids that likely earn via theft and murder. And with poor nutrition, many monsters might be leaner and wiry.

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Change your bookmarks and keep reading (but I'll continue to post here as well for the first month or so)

Thursday, November 29, 2012

Comic - Standards


Let's start with the obvious disclaimer: I think chaimail bikinis are silly. They're a silly cliche that was ridiculous and sexist when D&D was created in the mid-70s and just as ridiculous when Red Sonja first appeared in comics (at roughly the same time). Now, almost forty years later, it's hilariously inappropriate. Depictions of women in the game isn't getting any better, and might even be getting worse.

But that's not what this is about. This is about the dungeon punk aesthetic of D&D and gaming. It was fine for one campaign setting (Eberron) but seems less suited to the game as a whole. But much of the art of D&D (and a little bit of Pathfinder) has embraced an over-the-top look to armour and weapons.

Some of this is Wayne Reynold's ascendency to the go-to art style for both games. Some of it is the desire to push away from adherence to realism and historical armour to a more stylized and fantastic design. But it always reminds me a little of '90s comic books where all the character designs got a little more needlessly complicated with leg pouches, chains, spikes, and overly large guns.

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Change your bookmarks and keep reading (but I'll continue to post here as well for the first month or so)

Tuesday, November 27, 2012

Comic - Movie Night


The third D&D movie (The Book of Vile Darkness) made its big début on SyFy this past weekend. I believe it airs again later this week for those who missed it. Although the actual world premier was in England where it went straight to DVD and is found in the movie section of fine supermarkets all over that great nation.

I've seen it and it's not horrible. Far, far better than the trailer would suggest.
The special effects are TV quality and better than other movie-of-the-week fare and the costumes and sets are more than adequate. There are some bad bits yes, but there are some good bits. Some humour, a genuine creepy scene, and some nice use of magic items. It's arguably the best in the series. It's near-quality might actually be detrimental as it's not so bad that it's enjoyable from a cheese or MS3K standpoint.

Really, my advice is go into it blind and avoid the trailer if you haven't already seen it (or don't re-watch the trailer until after the movie). And if you can find a drinking game and some friends to suffer with you... that might help.
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Change your bookmarks and keep reading (but I'll continue to post here as well for the first month or so)

Thursday, November 22, 2012

Comic - Sneak Attack



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Ah the flumph.
Such an odd monster. The ultimate underdog of monsters. You have to wonder what the creator of the flumph was thinking. If they really thought it was an A-list monster or were just trying to make a quota.

They're especially odd as the flumph is a lawful good race. They're weird floating jellyfish that blind you and impale you with belly spikes... but they're nice. Or, more accurately, not evil. There's nothing saying that can't be dicks. Most paladin's I've seen at the table have been pretty large bastards despite fulfilling the requirements of being totally honest and completely fearless or something.

Which makes me wonder. What are they planning?

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Also, check out the new home of 5 Minute Workday: www.5mwd.com Thank you Black Friday sales on domain hosting.
Change your bookmarks and keep reading (but I'll continue to post here as well for the first month or so)